Bringing science into games,
and games into science
About me

I’m a science enthusiast with a PhD in Paleontology, dabbling in 3D engineering and development. During my research career, from 2013 to 2023, I worked at universities in France, China, and Japan – before founding Pleistogames to continue pursuing my passion.
Over the course of my career, I’ve participated in the development of numerous applications, both scientific (topographic analysis, textural analysis) and commercial (Louvre Museum online ticketing). In 2022, I ventured into video game development. I’m currently working on my first commercial game. I also offer my services as a consultant and as a research engineer.